Virtual Tours | Simcoemedia https://www.simcoe.co.uk Video, design and photography by Peter Simcoe Fri, 11 Jul 2025 06:19:13 +0000 en-GB hourly 1 https://wordpress.org/?v=6.9 https://www.simcoe.co.uk/wp-content/uploads/2024/06/cropped-simcoe-logo3-32x32.png Virtual Tours | Simcoemedia https://www.simcoe.co.uk 32 32 Starting A Drone Photography and Video Business In The UK https://www.simcoe.co.uk/starting-a-drone-photography-and-video-business-in-the-uk/?utm_source=rss&utm_medium=rss&utm_campaign=starting-a-drone-photography-and-video-business-in-the-uk Sat, 14 Jun 2025 09:00:59 +0000 https://www.simcoe.co.uk/?p=3697

Drones are becoming increasingly sophisticated and relatively low cost with 4K resolution video capture as standard. Whilst this provides opportunities for video professionals and enthusiasts to capture exciting content there are rules and regulations restricting how these Unmanned Aerial Vehicles (UAVs) are operated.

This post is not intended to be a comprehensive legal guide or compliance checklist, but it does cover many of the key areas you should examine when considering using a drone for commercial purposes in the UK. The Flight Reel video highlights a few drone project examples from Simcoemedia.

1. Legal Requirements For Drones

It is crucial that you understand the guidelines and rules to ensure you remain within the law. Where operators may decide to take their drone abroad, you must ensure you are compliant in those countries too. This may involve registering your drone with the aviation authority, taking relevant drone tests and confirming that your insurance covers operation in the relevant location.

According to the UK’s Civil Aviation Authority (CAA), as of 2 April 2025, the basic guidelines are as follows:

If your drone has a camera (unless it is a toy) or weighs 250g or more then you need to register with the CAA. You need to renew this registration every year. This is a registration of you as the operator rather than the drone itself. Anyone flying a drone weighing 250g or more needs to pass a test and get a flyer ID from the CAA. This is free and online. Regardless of whether you legally need a flyer ID we strongly recommend that you do the learning and test as it gives you valuable information on flying your drone safely. If you already have a flyer ID that is still valid, you don’t need to re-do the test until it expires, although you are required to keep up to date with the new regulations. You can register, get your flyer ID and find more information at register-drones.caa.co.uk

There are however some other rules you must follow should you decide to purchase and fly a drone for business or pleasure:

  • Airspace & Permissions: Ensure that you do not fly into restricted areas and no-fly zones (e.g., airports, urban areas, military zones etc). A useful website highlighting restricted airspace for drones within the UK can be found on the NATS website.
  • Insurance: Public liability insurance is mandatory for commercial operations (providers like Coverdrone or FPV are examples of popular insurers). According to the CAA’s drone code

There is no distinction between flying commercially and flying for pleasure or recreation. This means that an approval just to operate commercially is not required. However, all commercial drone flights require valid insurance cover.

2. Developing A Business Strategy

  • Target Audience: Identify sectors with potential to generate revenue, including real estate, construction, surveying, weddings, events or tourism for example. Each sector poses unique challenges for a drone operator.
  • Pricing Strategy: As with any other business model, consider pricing based on hourly rates, project-based pricing or larger packages. Any cost analysis shouldl include travel, recording and editing of the video. Remember that you need to cover the costs of setting up your business in the first place – the drone, insurance and CAA fees.
  • Competitive Analysis: Research competitors and determine how to differentiate yourself in the marketplace. Creating a showreel of your best work including your own signature video movement and composition combined with striking photography will ensure you stand out.

3. Equipment And Technical Considerations

  • Drone Selection: Choose drones that meet your business needs and legal requirements. For example, drones in the sub-250g category, while compromising on quality to a degree, have significantly less restrictions than those over 250g.
  • Camera Capabilities: There are a variety of drones available, each with their own capabilities in terms of camera quality, automation (such as Point Of Interest and Precision Landing) and battery life. Ensure that you check out examples of video footage and photography via reviews from reputable sources on video platforms such as YouTube or Vimeo to gauge camera quality and ease of use.
  • Accessories: You will likely need accessories for your drone so invest in extra batteries, ND filters, SD cards, a landing pad, and a controller with a bright screen for use in direct sunlight where necessary.

4. Footage Post-Production

  • Editing Software: Software such as Adobe Premiere Pro, DaVinci Resolve, or Final Cut Pro are suitable for video; Lightroom or Photoshop are common editing tools for photographs. Some drones, such as the DJI Mini 4 Pro for example, are capable of creating High Dynamic Range images.
  • Stabilisation and Grading: High-end drone footage may require colour correction LUTs and stabilisation software prior to delivering the final product.

5. Scalability Of Drone Services

  • Additional Services: Drones are also capable of mapping, 3D modeling (photogrammetry), thermal imaging and cinematography for film/TV. You are likely to require an upgrade to your existing hardware and software to cater for these highly specialised services.

Useful Links

Simcoemedia Aerial Drone Footage

Tattenhall Marina

A collection of aerial footage created for Tattenhall Marina, a marina located near the city of Chester in the UK on the Shropshire Union Canal. See the marina at its finest in late Springtime.

Waverton Arms

Short drone video captures The Waverton Arms from interesting aerial angles and provides and overview of outside facilities including the garden, parking, proximity to the main road and other seating areas.

Final Comments

As mentioned in the first paragraph, this article is designed to provide an overview of the general rules and guidelines associated with owning a drone and operating it commercially. If you are considering adding aerial video and photography to your business then please ensure you follow the drone code.

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AI Tutorials For Photographers, Designers And Video Producers https://www.simcoe.co.uk/ai-tutorials-photo-designers-video-producers/?utm_source=rss&utm_medium=rss&utm_campaign=ai-tutorials-photo-designers-video-producers Wed, 14 May 2025 14:15:00 +0000 https://www.simcoe.co.uk/?p=3290

Simcoemedia shop has been selling 360 images, tutorials, books and t-shirts since summer 2024 proving an outlet for the graphic design, AI video experimentation, generative AI 360 image generation. Simcoemedia remains committed to the exploration, experimentation and analysis of AI tools and, with more resources in the pipeline, the shop aims to be a valuable resource for those looking to embrace AI as part of in their creative work. This article focusses upon the tutorials written to assist creatives looking to explore these tools.

Tutorials

Applying Styles to 360 Photography Using Midjourney and Magnific

This tutorial examines how AI can transform 360-degree images by applying image styles using Midjourney and Magnific AI. If you are looking to enhance architectural shots, landscapes, or abstract environments, this guide can assist you step by step through the process, enabling you to enhancce immersive photography using AI-driven tools.

Introduction to Creating AI-Generated Music Videos

AI is revolutionising the way music videos are produced, enabling artists and filmmakers to bring visual storytelling to life without the need for expensive production crews or complex computer graphics. This free tutorial provides a brief history of music videos, explores the potential of AI-generated visuals, and provides practical examples of how Runway Gen 3, Kaiber, and other AI platforms can be used to create unique and engaging music videos.

Creating 360 Images Using Midjourney and Magnific AI

For those interested in creating immersive 360-degree images, this tutorial provides a complete workflow using AI tools. From generating high-quality panoramic scenes to ensuring seamless stitching for a flawless 360 experience, this tutorial guides you through the techniques required to create visually stunning, AI-enhanced environments.

The Future of AI in Creative Media

The fusion of AI and creative media opens up a new world, offering new tools for artists and designers looking to streamline the production of creative work. As AI tools continue to evolve, they provide new methods for expression, allowing creatives to push the boundaries of storytelling, photography, and digital artistry. Check out the full range of tutorials at the Simcoemedia Shop.

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Immersive Digital Media Part 1 – Definitions https://www.simcoe.co.uk/immersive-digital-media-definitions/?utm_source=rss&utm_medium=rss&utm_campaign=immersive-digital-media-definitions Mon, 28 Oct 2024 11:00:06 +0000 https://www.simcoe.co.uk/?p=3393

I recently had a conversation with a client regarding the use of immersive digital media in engineering and design. We discussed how it can enhance research, product development and training and increase the overall impact. Over the last 8 years I have conducted a variety of experiments exploring immersive media such as recording 360 video, drawing with Google Tilt Brush and mixing ambisonic audio. This article, the first of two posts exploring immersive media, provides an overview of terminology.

Traditional vs Immersive Media

The term traditional media usually refers to television, radio, newspapers and cinema. Content is presented to the audience in a passive manner, meaning there is little or no control over presentation or narrative. In contrast, immersive media  interactivity and enhanced sensory experience using advanced hardware and software such as VR headsets or headphones designed to emulate spatial audio. Some technologies incorporate the simulation of touch and smell. Immersive experiences are designed to be consumed in a non-linear, participatory manner where choices and physical interaction affect narrative and environment.

Below is an example of a 360 video uploaded to YouTube with a resolution of 8K. The original video was recorded with a high resolution camera. It is important to note only a portion of the 7680 x 3840 pixels recorded by the 360 camera will be visible to the viewer at any given time (depending upon the Field Of View) which reduces displayed resolution to that approximating full HD (1920 x 1080). If viewed on a desktop PC in full screen you can use the mouse to direct the point of view by clicking and dragging in the desired direction

Immersive experiences are designed to increase the sense of realism and there are many different formats available, each with their own characteristics and advantages. Common media formats are:

360 Video

360 video can be viewed in a Virtual Reality headset such as Meta Quest 3 and, when uploaded to platforms such as YouTube, is also available on a desktop or mobile device. The viewer interacts with the content within a VR headset by moving their head or on a desktop by ‘clicking and dragging’ to change the point of view using an input device such as a mouse. It is also possible to achieve similar interactions using the gyro technology on a mobile phone or a screen with touch capability. YouTube can display interactive 360 video in VR, on desktop and mobile.

Video is recorded with a camera utilising a series of wide angle lenses designed to capture the surrounding environment. It is stitched together using compatible software which may be provided by the manufacturer such as Insta360 Studio or by a third party such as Mistika VR.

360 video is usually recorded in the same equirectangular format as 360 photography. Current cameras record video of at least 6 – 8K which results in Gigabytes of data per minute with the Insta360 Titan recording 11K (10K in 3D). The challenges posed in producing 360 video, such as hiding microphones, lights and other equipment, has led to a decline in use during recent years in favour of 3D VR180 video. However the format remains popular in real estate, tourism and journalism where a view of the entire environment is important.

VR180 Video

VR180 uses half the horizontal viewing angle of 360 video with just the front facing 180 degrees available. It is designed to be consumed within a VR headset, viewed on a screen with active glasses or converted to anaglyph for viewing with red / cyan glasses. Whilst there are only 180 degrees of recorded content, most VR headsets have a viewing angle of around 90 degrees which provides a realistic sense of immersion.

Content is typically recorded using 2 wide angle lenses covering a 180 degree viewing angle. Both of these lenses face the same direction with the centre of each lens placed at approximately the same distance as human eyes. When converted for use within a VR headset, the video provides realistic depth. HumanEyes Technologies released the Vuze XR in 2018 which had two 4K cameras which could be used in VR180 mode or 360 capture mode. A recent addition to the VR180 camera market is the CALF 3D VR180.

This format is used in vlogging and entertainment such as storytelling. However, as mentioned in the previous section, 360 video is still used when it is useful to see an environment in its entirety.

Virtual Reality (VR)

Virtual Reality experiences are designed to facilitate interaction where location, physicality and changes to the environment have meaningful consequences. They are usually viewed within a VR headset such as Vive XR Elite or Meta Quest 3 using controllers or hand tracking. However, platforms such as Spatial and Horizon Workrooms allow users access via a desktop environment as a ‘window’ to the virtual world. The user is able to shape the narrative and environment by their choices which may involve changing the state or position of physical objects within a space. Many VR applications are created with software such as Unity or Unreal Engine.

Examples of immersive VR applications range from as simple as the simulation of fairground games within Nvidia’s VR Funhouse, production of 3D art using Google Tilt Brush or involve the complexity associated with piloting an aircraft in Flight Simulator. Other examples may be found on Meta’s App Store.

The term ‘Virtual Reality‘ was first used by American academic Jaron Lanier in the 1980’s as a title for his research project. He is considered to be the ‘father of VR’ because of his groundbreaking work in the field.

Augmented Reality (AR)

Augmented Reality is the technology that overlays visuals, data or audio onto the real world, enhancing the user’s perception of the environment. One example of this is Google Maps Live View where the camera on a mobile phone is used to show a live view of the road ahead whilst superimposing directions and other visual guides. Another notable project is Glass, Google’s answer to Augmented Reality glasses. This project began in 2010 with the wearable tech available in 2014, It was later discontinued in 2015 due to safety and privacy concerns along with a lack of uptake in the healthcare sector – see this article for more information on the cancellation.

Mixed Reality (MR)

Mixed Reality is similar to Augmented Reality but allows the users to interact with the layers or objects superimposed upon the environment around the user. Meta Quest 3’s MR demo First Encounters is a great example of this. The surrounding environment is displayed on the headset in real time using front facing cameras whilst objects are overlaid onto the display to create game elements that can be interacted with.

Extended Reality (XR)

This term incorporates VR, MR and AR. XR refers to the technologies and experiences collectively.

Ambisonic Audio

Ambisonics is an audio technology that uses hardware and software capable of rendering spatial audio in Virtual Reality, Augmented Reality and Mixed Reality. As few as 4 audio channels can be used to represent sound within a virtual space. As the viewer’s head changes direction or objects emitting sound move within a space the audio is adjusted in a realistic manner to reflect the effect of these movements on the perceived sound. It is also possible to experience ambisonic audio in a limited manner when viewing 360 video on a desktop PC or mobile device by moving the point of view. The use of 4 audio channels to simulate spatial sound is referred to as First Order. However, it is possible to use more than 4 channels to enhance the effect in a similar way to improvements of 7.1 surround sound over 5.1.

For more information on ambisonics, see this excellent summary of ambisonic audio from Waves.com

Olfactory

Olfaction or olfactory sense is the sense of smell. There are devices capable of stimulating the olfactory sense as part of an immersive experience. One example is the Smell Engine described as “a system for artificial odour synthesis in virtual environments”

Gustatory

Gustatory perception refers to the taste sense. It is possible to trick the human brain to into thinking that food is being consumed using stimulation by computer controlled plates placed upon the tongue. In 2013 digital lollipop was created by researchers at the University of Singapore that stimulated sweet, sour, salty and bitter tastes.

Summary

Immersive digital media has the potential to elevate and enhance the process of storytelling, communicating research ideas, developing products and in the provision of training. The last 10 years has seen rapid growth of hardware and software technologies at both professional and consumer levels increasing the number of creators and immersive content. Despite these advances, many challenges remain including the size, weight, cost and uptake of VR headsets, the cost and quality issues associated with 360 and VR180 cameras and the technical complexities of generating spatial audio. There are also positive signs too – the release of the Apple Vision Pro, camera releases from manufacturers such as Insta360 and continued support for immersive content in Adobe’s Creative Cloud.

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Google Earth Studio Experiments Part 2 https://www.simcoe.co.uk/google-earth-studio-experiments-part-2/?utm_source=rss&utm_medium=rss&utm_campaign=google-earth-studio-experiments-part-2 Sun, 10 Dec 2023 17:30:26 +0000 https://www.simcoe.co.uk/?p=2122

Google kindly gave me access to their Google Earth Studio platform a few months back. I recently used it to create a variety of videos including a 2D 360 interactive video tour of my home city of Chester in England amongst other tours including London and Snowdonia National Park.

Familiar Tools And Techniques

Google Earth studio is relatively easy to work with if you are familiar with video editing or animation software. Camera controls including field of view, location, tilt and roll all have similarity to the type of keyframing you would find in Adobe software such as After Effects, Premier Pro and Character Animator. It’s fairly easy to create animated sequences and produce some interesting videos using areas of the map where 3D data is available. Google have only recently released 3D data for Chester…as its a beautiful city and familiar territory, this made a great focal point for some further exploration of the tool. In addition, I added some ‘tilt shift’ effects to Birmingham and Barcelona sequences to create a ‘miniature’ effect.

Exporting Videos

Once you have established the camera path for your sequence using the keyframing tools, it is possible to export traditional video or equirectangular video suitable for upload to YouTube – this process is either completed in the cloud (via Google servers) or by export as individual jpeg frames (which at 50fps is time consuming). Note that the limit per day for processing frames is around 15000. Having uploaded, YouTube then translates the data into a 360 video capable of being controlled with a mouse or TV remote.

Render Quality

Having uploaded 360 videos to YouTube the first things you notice are clarity, resolution and aliasing issues. Essentially, the 3D render contains moire patterns and flicker on buildings with lack of definition on hard edges. This reduced the quality of the viewing experience considerably. However, using Topaz’s video enhancement software it was possible to upscale the rendered video to 8K. When re-uploaded to YouTube the conversion was much sharper with improvements in antialiasing and fine detail.

Notes

  • Not all of Google’s coverage features 3D photogrammetry data. The major cities of the world and sites of interest are covered, but there are still many locations with 2D imagery only
  • If you’re interested in alternativeS then maybe try Geolayers, a plugin for After Effects. It allows more advanced visual techniques for animating maps with After Effects suite of effects and camera attributes such as depth of field.
  • See my previous Google Earth Studio experiments
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Insta360 HDR Photography Of Stockholm in Sweden https://www.simcoe.co.uk/insta360-stockholm-sweden-360-images/?utm_source=rss&utm_medium=rss&utm_campaign=insta360-stockholm-sweden-360-images Mon, 28 Aug 2023 14:01:07 +0000 https://www.simcoe.co.uk/?p=2030

360 photography is a great way to immerse the viewer within a scene on a desktop PC, smart phone, tablet and VR headset such as a Meta Quest 2 or Meta Quest 3. I recently visited Stockholm in Sweden and took my Insta360 OneRS 1 inch camera to capture the view from various points around the city.

360 HDR Photography Challenges

There are inherent problems with this type of imagery including hiding / editing out the monopod, ensuring recognisable faces are not included within the shot and removing the photographer from the scene (normally requires hiding behind an object!). Add to these issues the requirement for high dynamic range (HDR) mode to reduce blown out areas around the sun plus inclusion of detail within areas of shadow by allowing the camera to take a series of exposures over 2-3 seconds These exposures then need to be combined in Photoshop or Insta’s own software to a single image where ghosting (changes in the scene due to time difference between exposures) is removed. Oh, I forgot to mention, if the wind blows your monopod and camera over then theres a signficant chance your lens will be smashed or seriously scratched. So quite a few things to consider. Those things in mind, you can see the results of my efforts below:

Stockholm Sea Padel is located around 500m from City Hall in Stockholm. It is a floating padel court combined with a bisto and bar to create a great recreational facility on the harbour front.

Granitkorset is a focal point in the form of a cross located within Skogskyrkogården in the southern area of Stockholm. Skogskyrkogården was created in 1920 and became a UNESCO World Heritage site in 1994.

Ulriksdal Palace is located north of Stockholm and was built by architect Hans Jacob Kristler in 1638–1645 as a country retreat.

Bryggor Norr Mälarstrand is translated as Pier (on) Norr Mälarstrand. One of a series of small piers along this central Stockholm road.

Skinnarviksberget is a popular viewpoint in central Stockholm on the island of Södermalm. It provides a clear view across central Stockholm including City Hall and Riddarholmen Church.

Uppståndelsemonumentet can be found within Skogskyrkogården close to Granitkorset and is a sculpture in front of the Chapel of the Holy Cross.

Riddarholmen Church is where many Swedish monarchs have been laid to rest and is also the home of the medieval Greyfriars Monastery in on Riddarholmen island in Stockholm.

Other 360 Photo Examples

See more information about 360 photography by Simcoemedia in blog articles from this site including Google Trusted Photographer article and 360 photography from Liverpool. Check out my complete photography collection on Google Maps including tradition and 360 degree photography. 360 photographs provide a sense of immersion by providing a 2D or even 3D (where technology allows) sense of the entire space from a single viewpoint, even on a desktop or phone, whilst allowing the viewer to select the relevant areas of interest.

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Google Earth Studio Experiments Using Chrome https://www.simcoe.co.uk/google-earth-studio-experiments-using-chrome/?utm_source=rss&utm_medium=rss&utm_campaign=google-earth-studio-experiments-using-chrome Mon, 07 Aug 2023 13:45:31 +0000 https://www.simcoe.co.uk/?p=2006

Below are two videos in 4K 2D 360 format created with Google Earth Studio on a Google Chrome browser. I was given early access to test this browser based app and decided to experiment with the immersive VR video capability by focussing on central London and Snowdonia in North Wales. Both of these videos are designed to demonstrate the quality of graphics and the sense of immersion provided by the VR360 option. The first video is a tour of central London in 360 format and to interact with it you need to swipe on the video, use your TV remote arrow buttons or the controls on the top left of the YouTube video display.

The second of the 2D 360 tours focuses on Snowdonia in North Wales. Fly down to the UK from space and take a trip across the mountain range for spectacular views generated by photogrammetry included with Google Earth. There are only a select few locations in each country with photogrammetry / 3D data – usually these are key cities such as London, New York, Los Angeles, Sydney and other major cities. There are also many national parks and points of interest for tourists that use 3D data. For other areas 2D photography is the only available option for the moment but it is possible to switch on a guide within Google Earth Studio to indicate where 3D data is available.

There are a variety of features not used in the experiments above that are available within Google Earth Studio including the ability to roll the camera, export of 3D camera data for purposes such as overlaying text in After Effects, control over the field of view and the influence of a focal point. I tried many of these options and the video below demonstrates use of the field of view (FOV) adjustment as well as leaving the labels for locations and businesses switched on. At the time of writing this article I could not get Googles cloud computing to render an 8 minute video at 60fps with labels (the labels did not even appear on shorter videos) – to enable the labels as seen in the 4K River Thames Tour below I had to enable a screen capture then stabilise the video in Premier Pro and this stabilisation process is why the Google Earth logo is a little jittery 😉 Its best to view this in 4K quality on a large 4K screen.

The final experiment involves recording motion over the city of Barcelona at the same angle of approx 60 degrees. The animation was export as a 4K video and then imported into Adobe Premier Pro. Gradient blur was added to the top and bottom of the image to simulate a camera lens with a small depth of field which in turn gives the impression that the subject matter is a small scale model. See below for the results of this experiment:

Many thanks to the Google Earth team for providing me with early access. You can find out more information about Google Earth Studio on their website and see other examples of experimental 360 video created by Peter Simcoe on the Google Tilt Brush blog post.

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360 Video Handbook 5th Year Anniversary https://www.simcoe.co.uk/360-video-handbook-5th-year-anniversary/?utm_source=rss&utm_medium=rss&utm_campaign=360-video-handbook-5th-year-anniversary Wed, 25 May 2022 11:00:22 +0000 https://www.simcoe.co.uk/?p=1203

Motivation

It is 5 years since I began writing my book, the 360 Video Handbook. The book was written over a period of 8 months alongside my freelance project work. Here are several reasons for undertaking such a large project:

  • Accurately assess the skills and experience required to create high quality immersive, VR or 360 video
  • Consolidate and distill existing knowledge into clear and useful chapters for readers to consume easily
  • Research areas of interest to increase knowledge and ensure accuracy of information
  • Establish and improve credentials in what is a relatively new discipline and therefore be one of the first to market in terms of expertise
  • Create links and build bridges with manufacturers including Samsung, Kodak and HumanEyes Technologies with a view to additional project work
  • Prove to myself that I could create a significant body of work based on a subject that would further my professional career and push my skills as a designer

360 Video Handbook was launched in February 2018 on Amazon using the KDP print-on-demand system and available as a PDF conversion for Kindle Reader.

The Results

I can honestly say that the 360 Video Handbook fulfilled all of the above in one way or another. Here’s what happened following the book launch:

Kodak PIXPRO

Kodak purchased 8 printed versions of the book. 3 of them were given away in a competition promoted on Twitter. In addition, Kodak donated a 360 camera with accessories to create example content. They also sent me one of their mid range cameras (the AZ901) with an impressive x90 optical Astro Zoom capable of taking a reasonably detailed photograph of the craters on the moon. In  June 2018 Kodak provided a budget for me to capture images using their tech in Barcelona.

HumanEyes Technologies

Previous to writing the book, I had developed a solid business relationship with HumanEyes Technologies , experimented with their cameras and provided feedback regarding the stitching / editing software bundled with hardware such as the Vuze, Vuze+ and the Vuze XR cameras. The company gave permission to use product images in the book and bought around 40 printed copies of the 360 Video Handbook gaving one to each of the directors, technical staff and marketing team. They provided me with their products as they were launched along with technical support.

Matterport

Having studied 360 Video Handbook, Matterport contacted Simcoemedia regarding the production of a similar coffee table style book to promote their virtual tour solution. The process began in November 2018 when the Matterport Pro2 camera and a selection of entry level cameras (Ricoh Theta V, Insta360) arrived at my door. Working closely with the Director of Marketing, Chris Bell and Chief Technology Officer, it concluded in June 2019 when the book was sent to the company. It focussed on learning through experimentation and experience and, similar to the 360 Video Handbook, contained many interesting gallery images for inspiration.

Hot Off The Press

There’s a new book on the way. It will be released on Amazon in August 2022 and is called “Freelancers Handbook: A Survive and Thrive Guide For Beginners in Creative Industries”

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Google Trusted Photographer https://www.simcoe.co.uk/google-trusted-photographer-chester-cheshire-area/?utm_source=rss&utm_medium=rss&utm_campaign=google-trusted-photographer-chester-cheshire-area Tue, 29 Sep 2020 09:18:51 +0000 https://www.simcoe.co.uk/?p=787 Simcoemedia has recently received Google Trusted Photographer status. This is an interesting landmark for me as a freelance video producer, designer and photographer because it means Google has certified Simcoemedia as able to produce virtual tours of property and locations....

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Simcoemedia has recently received Google Trusted Photographer status. This is an interesting landmark for me as a freelance video producer, designer and photographer because it means Google has certified Simcoemedia as able to produce virtual tours of property and locations. You can see the type of tours I am refering to on Google Street View and by using your mouse to click on a marker or tapping the direction of travel on a touchscreen, you are able to travel to that location within the tour. These tours can be added within buildings and other locations by Google contributors (the majority of photography from the road is created by Street View cars). With the production of the 360 Video Handbook and the Matterport Book I’ve been honing my 360 photography skills, knowledge and editing ability over the last few years.

I have just purchased an XPhase Pro S camera which is capable of creating images 16,384 pixels by 8,192 pixels – industry standard, providing clarity and detail. The types of clients who may require a virtual tour are:

  • Estate agents looking to promote the current sales / rentals
  • Plant Managers requiring health and safety tours
  • Venue / theatre owners wanting to show customers around their space
  • Exhibition display to attract visitors
  • Outdoor locations of natural beauty or historical interest

Contact me at design@simcoe.co.uk to discuss your Virtual Tour needs. You can see an example of the quality of images on Google Maps by viewing the 360 photo from Stockholm, Sweden below:

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