360 Photography | Simcoemedia https://www.simcoe.co.uk Video, design and photography by Peter Simcoe Fri, 11 Jul 2025 06:19:13 +0000 en-GB hourly 1 https://wordpress.org/?v=6.9 https://www.simcoe.co.uk/wp-content/uploads/2024/06/cropped-simcoe-logo3-32x32.png 360 Photography | Simcoemedia https://www.simcoe.co.uk 32 32 Starting A Drone Photography and Video Business In The UK https://www.simcoe.co.uk/starting-a-drone-photography-and-video-business-in-the-uk/?utm_source=rss&utm_medium=rss&utm_campaign=starting-a-drone-photography-and-video-business-in-the-uk Sat, 14 Jun 2025 09:00:59 +0000 https://www.simcoe.co.uk/?p=3697

Drones are becoming increasingly sophisticated and relatively low cost with 4K resolution video capture as standard. Whilst this provides opportunities for video professionals and enthusiasts to capture exciting content there are rules and regulations restricting how these Unmanned Aerial Vehicles (UAVs) are operated.

This post is not intended to be a comprehensive legal guide or compliance checklist, but it does cover many of the key areas you should examine when considering using a drone for commercial purposes in the UK. The Flight Reel video highlights a few drone project examples from Simcoemedia.

1. Legal Requirements For Drones

It is crucial that you understand the guidelines and rules to ensure you remain within the law. Where operators may decide to take their drone abroad, you must ensure you are compliant in those countries too. This may involve registering your drone with the aviation authority, taking relevant drone tests and confirming that your insurance covers operation in the relevant location.

According to the UK’s Civil Aviation Authority (CAA), as of 2 April 2025, the basic guidelines are as follows:

If your drone has a camera (unless it is a toy) or weighs 250g or more then you need to register with the CAA. You need to renew this registration every year. This is a registration of you as the operator rather than the drone itself. Anyone flying a drone weighing 250g or more needs to pass a test and get a flyer ID from the CAA. This is free and online. Regardless of whether you legally need a flyer ID we strongly recommend that you do the learning and test as it gives you valuable information on flying your drone safely. If you already have a flyer ID that is still valid, you don’t need to re-do the test until it expires, although you are required to keep up to date with the new regulations. You can register, get your flyer ID and find more information at register-drones.caa.co.uk

There are however some other rules you must follow should you decide to purchase and fly a drone for business or pleasure:

  • Airspace & Permissions: Ensure that you do not fly into restricted areas and no-fly zones (e.g., airports, urban areas, military zones etc). A useful website highlighting restricted airspace for drones within the UK can be found on the NATS website.
  • Insurance: Public liability insurance is mandatory for commercial operations (providers like Coverdrone or FPV are examples of popular insurers). According to the CAA’s drone code

There is no distinction between flying commercially and flying for pleasure or recreation. This means that an approval just to operate commercially is not required. However, all commercial drone flights require valid insurance cover.

2. Developing A Business Strategy

  • Target Audience: Identify sectors with potential to generate revenue, including real estate, construction, surveying, weddings, events or tourism for example. Each sector poses unique challenges for a drone operator.
  • Pricing Strategy: As with any other business model, consider pricing based on hourly rates, project-based pricing or larger packages. Any cost analysis shouldl include travel, recording and editing of the video. Remember that you need to cover the costs of setting up your business in the first place – the drone, insurance and CAA fees.
  • Competitive Analysis: Research competitors and determine how to differentiate yourself in the marketplace. Creating a showreel of your best work including your own signature video movement and composition combined with striking photography will ensure you stand out.

3. Equipment And Technical Considerations

  • Drone Selection: Choose drones that meet your business needs and legal requirements. For example, drones in the sub-250g category, while compromising on quality to a degree, have significantly less restrictions than those over 250g.
  • Camera Capabilities: There are a variety of drones available, each with their own capabilities in terms of camera quality, automation (such as Point Of Interest and Precision Landing) and battery life. Ensure that you check out examples of video footage and photography via reviews from reputable sources on video platforms such as YouTube or Vimeo to gauge camera quality and ease of use.
  • Accessories: You will likely need accessories for your drone so invest in extra batteries, ND filters, SD cards, a landing pad, and a controller with a bright screen for use in direct sunlight where necessary.

4. Footage Post-Production

  • Editing Software: Software such as Adobe Premiere Pro, DaVinci Resolve, or Final Cut Pro are suitable for video; Lightroom or Photoshop are common editing tools for photographs. Some drones, such as the DJI Mini 4 Pro for example, are capable of creating High Dynamic Range images.
  • Stabilisation and Grading: High-end drone footage may require colour correction LUTs and stabilisation software prior to delivering the final product.

5. Scalability Of Drone Services

  • Additional Services: Drones are also capable of mapping, 3D modeling (photogrammetry), thermal imaging and cinematography for film/TV. You are likely to require an upgrade to your existing hardware and software to cater for these highly specialised services.

Useful Links

Simcoemedia Aerial Drone Footage

Tattenhall Marina

A collection of aerial footage created for Tattenhall Marina, a marina located near the city of Chester in the UK on the Shropshire Union Canal. See the marina at its finest in late Springtime.

Waverton Arms

Short drone video captures The Waverton Arms from interesting aerial angles and provides and overview of outside facilities including the garden, parking, proximity to the main road and other seating areas.

Final Comments

As mentioned in the first paragraph, this article is designed to provide an overview of the general rules and guidelines associated with owning a drone and operating it commercially. If you are considering adding aerial video and photography to your business then please ensure you follow the drone code.

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AI Tutorials For Photographers, Designers And Video Producers https://www.simcoe.co.uk/ai-tutorials-photo-designers-video-producers/?utm_source=rss&utm_medium=rss&utm_campaign=ai-tutorials-photo-designers-video-producers Wed, 14 May 2025 14:15:00 +0000 https://www.simcoe.co.uk/?p=3290

Simcoemedia shop has been selling 360 images, tutorials, books and t-shirts since summer 2024 proving an outlet for the graphic design, AI video experimentation, generative AI 360 image generation. Simcoemedia remains committed to the exploration, experimentation and analysis of AI tools and, with more resources in the pipeline, the shop aims to be a valuable resource for those looking to embrace AI as part of in their creative work. This article focusses upon the tutorials written to assist creatives looking to explore these tools.

Tutorials

Applying Styles to 360 Photography Using Midjourney and Magnific

This tutorial examines how AI can transform 360-degree images by applying image styles using Midjourney and Magnific AI. If you are looking to enhance architectural shots, landscapes, or abstract environments, this guide can assist you step by step through the process, enabling you to enhancce immersive photography using AI-driven tools.

Introduction to Creating AI-Generated Music Videos

AI is revolutionising the way music videos are produced, enabling artists and filmmakers to bring visual storytelling to life without the need for expensive production crews or complex computer graphics. This free tutorial provides a brief history of music videos, explores the potential of AI-generated visuals, and provides practical examples of how Runway Gen 3, Kaiber, and other AI platforms can be used to create unique and engaging music videos.

Creating 360 Images Using Midjourney and Magnific AI

For those interested in creating immersive 360-degree images, this tutorial provides a complete workflow using AI tools. From generating high-quality panoramic scenes to ensuring seamless stitching for a flawless 360 experience, this tutorial guides you through the techniques required to create visually stunning, AI-enhanced environments.

The Future of AI in Creative Media

The fusion of AI and creative media opens up a new world, offering new tools for artists and designers looking to streamline the production of creative work. As AI tools continue to evolve, they provide new methods for expression, allowing creatives to push the boundaries of storytelling, photography, and digital artistry. Check out the full range of tutorials at the Simcoemedia Shop.

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Immersive Digital Media Part 1 – Definitions https://www.simcoe.co.uk/immersive-digital-media-definitions/?utm_source=rss&utm_medium=rss&utm_campaign=immersive-digital-media-definitions Mon, 28 Oct 2024 11:00:06 +0000 https://www.simcoe.co.uk/?p=3393

I recently had a conversation with a client regarding the use of immersive digital media in engineering and design. We discussed how it can enhance research, product development and training and increase the overall impact. Over the last 8 years I have conducted a variety of experiments exploring immersive media such as recording 360 video, drawing with Google Tilt Brush and mixing ambisonic audio. This article, the first of two posts exploring immersive media, provides an overview of terminology.

Traditional vs Immersive Media

The term traditional media usually refers to television, radio, newspapers and cinema. Content is presented to the audience in a passive manner, meaning there is little or no control over presentation or narrative. In contrast, immersive media  interactivity and enhanced sensory experience using advanced hardware and software such as VR headsets or headphones designed to emulate spatial audio. Some technologies incorporate the simulation of touch and smell. Immersive experiences are designed to be consumed in a non-linear, participatory manner where choices and physical interaction affect narrative and environment.

Below is an example of a 360 video uploaded to YouTube with a resolution of 8K. The original video was recorded with a high resolution camera. It is important to note only a portion of the 7680 x 3840 pixels recorded by the 360 camera will be visible to the viewer at any given time (depending upon the Field Of View) which reduces displayed resolution to that approximating full HD (1920 x 1080). If viewed on a desktop PC in full screen you can use the mouse to direct the point of view by clicking and dragging in the desired direction

Immersive experiences are designed to increase the sense of realism and there are many different formats available, each with their own characteristics and advantages. Common media formats are:

360 Video

360 video can be viewed in a Virtual Reality headset such as Meta Quest 3 and, when uploaded to platforms such as YouTube, is also available on a desktop or mobile device. The viewer interacts with the content within a VR headset by moving their head or on a desktop by ‘clicking and dragging’ to change the point of view using an input device such as a mouse. It is also possible to achieve similar interactions using the gyro technology on a mobile phone or a screen with touch capability. YouTube can display interactive 360 video in VR, on desktop and mobile.

Video is recorded with a camera utilising a series of wide angle lenses designed to capture the surrounding environment. It is stitched together using compatible software which may be provided by the manufacturer such as Insta360 Studio or by a third party such as Mistika VR.

360 video is usually recorded in the same equirectangular format as 360 photography. Current cameras record video of at least 6 – 8K which results in Gigabytes of data per minute with the Insta360 Titan recording 11K (10K in 3D). The challenges posed in producing 360 video, such as hiding microphones, lights and other equipment, has led to a decline in use during recent years in favour of 3D VR180 video. However the format remains popular in real estate, tourism and journalism where a view of the entire environment is important.

VR180 Video

VR180 uses half the horizontal viewing angle of 360 video with just the front facing 180 degrees available. It is designed to be consumed within a VR headset, viewed on a screen with active glasses or converted to anaglyph for viewing with red / cyan glasses. Whilst there are only 180 degrees of recorded content, most VR headsets have a viewing angle of around 90 degrees which provides a realistic sense of immersion.

Content is typically recorded using 2 wide angle lenses covering a 180 degree viewing angle. Both of these lenses face the same direction with the centre of each lens placed at approximately the same distance as human eyes. When converted for use within a VR headset, the video provides realistic depth. HumanEyes Technologies released the Vuze XR in 2018 which had two 4K cameras which could be used in VR180 mode or 360 capture mode. A recent addition to the VR180 camera market is the CALF 3D VR180.

This format is used in vlogging and entertainment such as storytelling. However, as mentioned in the previous section, 360 video is still used when it is useful to see an environment in its entirety.

Virtual Reality (VR)

Virtual Reality experiences are designed to facilitate interaction where location, physicality and changes to the environment have meaningful consequences. They are usually viewed within a VR headset such as Vive XR Elite or Meta Quest 3 using controllers or hand tracking. However, platforms such as Spatial and Horizon Workrooms allow users access via a desktop environment as a ‘window’ to the virtual world. The user is able to shape the narrative and environment by their choices which may involve changing the state or position of physical objects within a space. Many VR applications are created with software such as Unity or Unreal Engine.

Examples of immersive VR applications range from as simple as the simulation of fairground games within Nvidia’s VR Funhouse, production of 3D art using Google Tilt Brush or involve the complexity associated with piloting an aircraft in Flight Simulator. Other examples may be found on Meta’s App Store.

The term ‘Virtual Reality‘ was first used by American academic Jaron Lanier in the 1980’s as a title for his research project. He is considered to be the ‘father of VR’ because of his groundbreaking work in the field.

Augmented Reality (AR)

Augmented Reality is the technology that overlays visuals, data or audio onto the real world, enhancing the user’s perception of the environment. One example of this is Google Maps Live View where the camera on a mobile phone is used to show a live view of the road ahead whilst superimposing directions and other visual guides. Another notable project is Glass, Google’s answer to Augmented Reality glasses. This project began in 2010 with the wearable tech available in 2014, It was later discontinued in 2015 due to safety and privacy concerns along with a lack of uptake in the healthcare sector – see this article for more information on the cancellation.

Mixed Reality (MR)

Mixed Reality is similar to Augmented Reality but allows the users to interact with the layers or objects superimposed upon the environment around the user. Meta Quest 3’s MR demo First Encounters is a great example of this. The surrounding environment is displayed on the headset in real time using front facing cameras whilst objects are overlaid onto the display to create game elements that can be interacted with.

Extended Reality (XR)

This term incorporates VR, MR and AR. XR refers to the technologies and experiences collectively.

Ambisonic Audio

Ambisonics is an audio technology that uses hardware and software capable of rendering spatial audio in Virtual Reality, Augmented Reality and Mixed Reality. As few as 4 audio channels can be used to represent sound within a virtual space. As the viewer’s head changes direction or objects emitting sound move within a space the audio is adjusted in a realistic manner to reflect the effect of these movements on the perceived sound. It is also possible to experience ambisonic audio in a limited manner when viewing 360 video on a desktop PC or mobile device by moving the point of view. The use of 4 audio channels to simulate spatial sound is referred to as First Order. However, it is possible to use more than 4 channels to enhance the effect in a similar way to improvements of 7.1 surround sound over 5.1.

For more information on ambisonics, see this excellent summary of ambisonic audio from Waves.com

Olfactory

Olfaction or olfactory sense is the sense of smell. There are devices capable of stimulating the olfactory sense as part of an immersive experience. One example is the Smell Engine described as “a system for artificial odour synthesis in virtual environments”

Gustatory

Gustatory perception refers to the taste sense. It is possible to trick the human brain to into thinking that food is being consumed using stimulation by computer controlled plates placed upon the tongue. In 2013 digital lollipop was created by researchers at the University of Singapore that stimulated sweet, sour, salty and bitter tastes.

Summary

Immersive digital media has the potential to elevate and enhance the process of storytelling, communicating research ideas, developing products and in the provision of training. The last 10 years has seen rapid growth of hardware and software technologies at both professional and consumer levels increasing the number of creators and immersive content. Despite these advances, many challenges remain including the size, weight, cost and uptake of VR headsets, the cost and quality issues associated with 360 and VR180 cameras and the technical complexities of generating spatial audio. There are also positive signs too – the release of the Apple Vision Pro, camera releases from manufacturers such as Insta360 and continued support for immersive content in Adobe’s Creative Cloud.

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Creating AI Generated Immersive 360 Images – AI School https://www.simcoe.co.uk/creating-ai-generated-360-images-using-midjourney-and-magnificai/?utm_source=rss&utm_medium=rss&utm_campaign=creating-ai-generated-360-images-using-midjourney-and-magnificai Thu, 25 Apr 2024 08:21:48 +0000 https://www.simcoe.co.uk/?p=2332
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AI School

I’ve recently been exploring the use of Midjourney and Magnific.ai to create highly detailed 12K 360 images such as the example shown above (note this example has been enhanced with audio and lens flare using Pano2VR). After working out the most appropriate workflow through a series of experiments, a course was published on Eventbrite designed to impart this knowledge and experience to interested parties in the AI and virtual tour communities. In addition to Midjourney and Magnific, the process involves Photoshop and Pano2VR (or equivelent editing software tools) to edit the nadir and zenith (directly below and above the viewer) along with ensuring the vertical seam blends. This is to ensure objects and textures on the left side of the image fit seamlessly with the right when assembled in the final 360 form.

You can see a variety of images produced using this method by visiting the 360 image section of the Simcoemedia Shop or on my Facebook feed.

AI Workshop Details

The workshops have been designed to cater for 360 enthusiasts, immersive media artists and virtual tour producers looking to enhance their 360 workflow using AI tools. The 90 minute session includes the following activities:

  • Creating equirectangular images in Midjourney by using appropriate commands, parameters and descriptive keywords
  • Ensuring the image does not warp in 360 view by aligning the horizon correctly
  • Resolving stitching problems and nadir issues using Photoshop and Pano2VR (or equivelent) to ensure the best interactive experience
  • Using Magnfic to upscale and add detail to images whilst retaining a reasonable level of creative control
  • Resolving metadata issues + testing images to ensure they are ready for publication
  • Discussion of how these tools have developed and evolved in recent months

A reference page has been set up on this site at www.simcoe.co.uk/ai-school/ reminding participants of the key processes highlighted during demonstration and discussion. So far these sessions have been useful and enjoyable for those taking part with some returning for the second in the series which examines transfering image styles to existing 360 tour photography. For more information on upcoming events see Peter Simcoe’s Eventbrite page.

Related topics: Find out more about how Generative AI creates video and images by reading ‘What Is Generative AI and Is It Useful In Film Production?’

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360 Video Handbook 5th Year Anniversary https://www.simcoe.co.uk/360-video-handbook-5th-year-anniversary/?utm_source=rss&utm_medium=rss&utm_campaign=360-video-handbook-5th-year-anniversary Wed, 25 May 2022 11:00:22 +0000 https://www.simcoe.co.uk/?p=1203

Motivation

It is 5 years since I began writing my book, the 360 Video Handbook. The book was written over a period of 8 months alongside my freelance project work. Here are several reasons for undertaking such a large project:

  • Accurately assess the skills and experience required to create high quality immersive, VR or 360 video
  • Consolidate and distill existing knowledge into clear and useful chapters for readers to consume easily
  • Research areas of interest to increase knowledge and ensure accuracy of information
  • Establish and improve credentials in what is a relatively new discipline and therefore be one of the first to market in terms of expertise
  • Create links and build bridges with manufacturers including Samsung, Kodak and HumanEyes Technologies with a view to additional project work
  • Prove to myself that I could create a significant body of work based on a subject that would further my professional career and push my skills as a designer

360 Video Handbook was launched in February 2018 on Amazon using the KDP print-on-demand system and available as a PDF conversion for Kindle Reader.

The Results

I can honestly say that the 360 Video Handbook fulfilled all of the above in one way or another. Here’s what happened following the book launch:

Kodak PIXPRO

Kodak purchased 8 printed versions of the book. 3 of them were given away in a competition promoted on Twitter. In addition, Kodak donated a 360 camera with accessories to create example content. They also sent me one of their mid range cameras (the AZ901) with an impressive x90 optical Astro Zoom capable of taking a reasonably detailed photograph of the craters on the moon. In  June 2018 Kodak provided a budget for me to capture images using their tech in Barcelona.

HumanEyes Technologies

Previous to writing the book, I had developed a solid business relationship with HumanEyes Technologies , experimented with their cameras and provided feedback regarding the stitching / editing software bundled with hardware such as the Vuze, Vuze+ and the Vuze XR cameras. The company gave permission to use product images in the book and bought around 40 printed copies of the 360 Video Handbook gaving one to each of the directors, technical staff and marketing team. They provided me with their products as they were launched along with technical support.

Matterport

Having studied 360 Video Handbook, Matterport contacted Simcoemedia regarding the production of a similar coffee table style book to promote their virtual tour solution. The process began in November 2018 when the Matterport Pro2 camera and a selection of entry level cameras (Ricoh Theta V, Insta360) arrived at my door. Working closely with the Director of Marketing, Chris Bell and Chief Technology Officer, it concluded in June 2019 when the book was sent to the company. It focussed on learning through experimentation and experience and, similar to the 360 Video Handbook, contained many interesting gallery images for inspiration.

Hot Off The Press

There’s a new book on the way. It will be released on Amazon in August 2022 and is called “Freelancers Handbook: A Survive and Thrive Guide For Beginners in Creative Industries”

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Google Maps Photography Portfolio https://www.simcoe.co.uk/google-maps-photography-portfolio/?utm_source=rss&utm_medium=rss&utm_campaign=google-maps-photography-portfolio Sun, 20 Feb 2022 16:01:02 +0000 https://www.simcoe.co.uk/?p=1044 I have previously published 360 photography examples on this website’s blog, but as I recently visited Sweden where I used my high resolution XPhase Pro S2 camera to capture scenes from the capital, Stockholm, I thought it might be worth...

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I have previously published 360 photography examples on this website’s blog, but as I recently visited Sweden where I used my high resolution XPhase Pro S2 camera to capture scenes from the capital, Stockholm, I thought it might be worth giving Google Maps another mention. One particularly noteworthy fact is that I now have over 8.1 million views of my images.

The online map service can be a great way to create a photography portfolio where the public has a vested interest in viewing them (ie as a way of exploring or confirming location features). As the quality of the images on the site is limited and a fixed wide angle lens is usually most appropriate, I often create the flat, non-360 images, using a quality mobile phone camera (Samsung Galaxy or iPhone series are usually great with good results achieved on Google Pixel and Huawei too).

See the entire collection of Google Maps contributions by Peter Simcoe. This collection increases the digital footprint of my creative output (especially the high resolution 360 images). Below are two of the high resolution 360 photographs frommy time in Stockholm, Sweden (November 2021) – created with the XPhase Pro camera and edited with Adobe Camera Raw and Photoshop.

 

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360 Photography in Liverpool https://www.simcoe.co.uk/360-photography-the-beatles-chinatown-liverpool-england/?utm_source=rss&utm_medium=rss&utm_campaign=360-photography-the-beatles-chinatown-liverpool-england Fri, 25 Jun 2021 14:45:07 +0000 https://www.simcoe.co.uk/?p=935 I recently visited Liverpool in England and took my 360 camera with me. These images are of The Beatles statues near the docks and the Chinatown gate. The highly detailed photographs were taken with an Xphase Pro S2. 360 photography...

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I recently visited Liverpool in England and took my 360 camera with me. These images are of The Beatles statues near the docks and the Chinatown gate. The highly detailed photographs were taken with an Xphase Pro S2. 360 photography provides a great way to view a location – you can change the point of view by clicking on the image and dragging the mouse. It is also possible to view these images on a Head Mounted Display such as Meta Quest 2 or HTC Vive.

See more of my photography on Google Maps.

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Google Trusted Photographer https://www.simcoe.co.uk/google-trusted-photographer-chester-cheshire-area/?utm_source=rss&utm_medium=rss&utm_campaign=google-trusted-photographer-chester-cheshire-area Tue, 29 Sep 2020 09:18:51 +0000 https://www.simcoe.co.uk/?p=787 Simcoemedia has recently received Google Trusted Photographer status. This is an interesting landmark for me as a freelance video producer, designer and photographer because it means Google has certified Simcoemedia as able to produce virtual tours of property and locations....

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Simcoemedia has recently received Google Trusted Photographer status. This is an interesting landmark for me as a freelance video producer, designer and photographer because it means Google has certified Simcoemedia as able to produce virtual tours of property and locations. You can see the type of tours I am refering to on Google Street View and by using your mouse to click on a marker or tapping the direction of travel on a touchscreen, you are able to travel to that location within the tour. These tours can be added within buildings and other locations by Google contributors (the majority of photography from the road is created by Street View cars). With the production of the 360 Video Handbook and the Matterport Book I’ve been honing my 360 photography skills, knowledge and editing ability over the last few years.

I have just purchased an XPhase Pro S camera which is capable of creating images 16,384 pixels by 8,192 pixels – industry standard, providing clarity and detail. The types of clients who may require a virtual tour are:

  • Estate agents looking to promote the current sales / rentals
  • Plant Managers requiring health and safety tours
  • Venue / theatre owners wanting to show customers around their space
  • Exhibition display to attract visitors
  • Outdoor locations of natural beauty or historical interest

Contact me at design@simcoe.co.uk to discuss your Virtual Tour needs. You can see an example of the quality of images on Google Maps by viewing the 360 photo from Stockholm, Sweden below:

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